Particle Sizzler - A Spritesheet Generator
A downloadable tool for Windows, macOS, and Linux
Hello! I'm a new Playdate developer and long-time game dev that came from unity and missed using its particle system. So I'm making this!
Particle Sizzler is a lightweight standalone software that generates Spritesheets of particle simulations using Unity's Particle System as a base. Since you will end-up with a pre-baked spritesheet animation, it's obvious that they won't be able to dynamically generate when using on the Playdate (or anywhere else). So the best use cases are for static/one-shot particles like fire, explosions, thrusters, etc… And more often than not, need some tweaking in a proper image editor software like Aseprite.
I started making this for me, but maybe the community might appreciate it as well!
Main
- [x] User friendly interface
- [x] Pixelation
- [x] Unity Particle Simulation Syncing
- [x] Image Saving
- [X] Sprite size and frame delay manipulation
- [X] Export Spritesheet -> Beta Version 0
- [X] Moving, Rotating, Scaling
- [X] Fixes and Features
- [X] Emission Shape Options -> Beta Version 0.1
- [X] More Fixes and Features
- [X] Particle Image: Square, Circle, Triangle, Pentagon + others... -> Beta Version 0.2
- [X] Even More Fixes and Features
- [X] MacOS & Linux Experimental Builds -> Beta Version 0.21
- [X] Shape Gizmos -> Beta Version 0.3
- [X] about 500% faster and more accurate rendering -> Beta Version 0.4
- [X] Community Requests + Bugfixes -> Beta Version 0.5 (current version)
- [In Progress] Timeline - frame previews and scrubbing and playback controls
- [ ] Collision Plane Rotation and more movement parameters
- [ ] Save particle files
Extras
- [ ] Align top, bot, left right + corners
- [ ] Load custom images
- [X] Rotation and position over lifetime for the system itself
How to Use?
Just tweak the parameters and go crazy!
How to Export Spritesheet?
Press Render and wait for it to finish, then, press Export. Ta-da!
The Playdate Export option exports spritesheet with naming convention ready to be used in a 'ImageTable': {name}-table-{width}-{height}.png
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Known Issues
- Gizmos do not correctly scale with image size
- Non-square ratio (1:1) images may not be able to be completely seen on the preview (ex: 12p x 200p)
- If you find any more, let me know!
Contribute!
I'd love to hear your thoughts! Do you have any requests?
Keep in mind that I am a solo developer and bugs might appear, let me know if you spot any!
The software is free to keep and use. But if you like it and would like to support what I do, feel free to donate!
(Fun fact: The "Operating System" in which the simulation runs is from one of the games I'm making ;)
I'm in no way, shape or form affiliated with Unity or Panic.
Wishlist BOOM42 on Steam while you are here, friend!
Games that use Particle Sizzler
Status | In development |
Category | Tool |
Platforms | Windows, macOS, Linux |
Rating | Rated 4.7 out of 5 stars (3 total ratings) |
Author | Tomás Franco |
Made with | Unity |
Tags | 2D, Generator, Indie, particle, particles, Pixel Art, Playdate, Retro, Sprites, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Color-blind friendly, High-contrast |
Download
Click download now to get access to the following files:
Development log
- New Version: Beta 0.5 - Community RequestsApr 21, 2024
- New Version: Beta 0.4 - 500% Faster and Accurate Rendering!Nov 17, 2023
- Beta 0.32 - Rendering Alpha/Colors Hotfix!Nov 16, 2023
- New Version: Beta 0.3 - Shape Gizmos + BugfixesNov 13, 2023
- Beta 0.21 - Hotfix!Nov 13, 2023
- New Version: Beta 0.21 - MacOS & Linux + BugfixesNov 13, 2023
- New Version: Beta 0.2 - A lot more Visual Options!Nov 11, 2023
- New Version: Beta 0.1 - Transform and Shape!Nov 11, 2023
Comments
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hey, this tool is a lifesaver, i just used it for a jam, and funnily enough i used it to repalce unity’s partical system but please please add the option to use custom sprites instead of predetermined ones
That’s funny! I’ll move that up on the priority list of what to do next. Thank you for the feedback!
Ok, I tried the windows version. Great stuff. Two suggestions:
Hey! Thanks for the feedback.
The Pre-warm is already a known bug.
The “delete all previous” is a very good suggestion!
And the black and white particle colors are already a thing! Try the “Visual” section.
Hello again! Just came here to say that your suggestions got implemented in the new update!
Looks great! Unfortunately, the experimental build on Mac M1 does not open. I’ll try the windows build.
Dude this looks neat ! I might try this when making my next games :D
Great, thanks! Let me know your thoughts then!
This is great! Thank you for sharing with the community :D
Nice! Glad you found some use for it. If you have any feedback, let me know!